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tracktion-engine 3.0-10-g034fdde4aa5
Tracktion Engine — High level data model for audio applications
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#include "tracktion_SpeedRampWaveNode.h"Go to the source code of this file.
Classes | |
| struct | tracktion::engine::WarpPoint |
| class | tracktion::engine::WaveNode |
| An Node that plays back a wave file. More... | |
| class | tracktion::engine::WaveNodeRealTime |
| An Node that plays back a wave file. More... | |
Namespaces | |
| namespace | tracktion |
| namespace | tracktion::engine |
| Declarations from this namespaces are inlined into tracktion. | |
Typedefs | |
| using | tracktion::engine::WarpMap = std::vector< WarpPoint > |
| struct tracktion::engine::WarpPoint |
Definition at line 25 of file tracktion_WaveNode.h.
| Class Members | ||
|---|---|---|
| TimePosition | sourceTime | |
| TimePosition | warpTime | |