Anklang 0.3.0-460-gc4ef46ba
ASE — Anklang Sound Engine (C++)

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Public Member Functions | List of all members
Ase::SubLoop Class Reference
Inheritance diagram for Ase::SubLoop:
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Public Member Functions

 SubLoop (MainLoopP main)
 
- Public Member Functions inherited from Ase::EventLoop
void wakeup ()
 Wakeup loop from polling.
 
uint add (EventSourceP loop_source, int priority=PRIORITY_NORMAL)
 Adds a new source to the loop with custom priority.
 
void remove (uint id)
 Removes a source from loop, the source must be present.
 
bool try_remove (uint id)
 Tries to remove a source, returns if successfull.
 
bool clear_source (uint *id_pointer)
 Remove source if id_pointer and *id_pointer are valid.
 
void destroy_loop (void)
 
bool has_primary (void)
 Indicates whether loop contains primary sources.
 
bool flag_primary (bool on)
 
MainLoopmain_loop () const
 Get the main loop for this loop.
 
template<class BoolVoidFunctor >
uint exec_now (BoolVoidFunctor &&bvf)
 Execute a callback as primary source with priority "now" (highest), returning true repeats callback.
 
template<class BoolVoidFunctor >
uint exec_callback (BoolVoidFunctor &&bvf, int priority=PRIORITY_NORMAL)
 Execute a callback at user defined priority returning true repeats callback.
 
template<class BoolVoidFunctor >
uint exec_idle (BoolVoidFunctor &&bvf)
 Execute a callback with priority "idle", returning true repeats callback.
 
uint exec_dispatcher (const DispatcherSlot &sl, int priority=PRIORITY_NORMAL)
 
uint exec_usignal (int8 signum, const USignalSlot &sl, int priority=PRIORITY_NOW -1)
 Execute a single dispatcher callback for prepare, check, dispatch.
 
uint exec_sigchld (int64_t pid, const SigchldSlot &vfunc, int priority=PRIORITY_NORMAL)
 Execute a signal callback for prepare, check, dispatch.
 
bool exec_once (uint delay_ms, uint *once_id, const VoidSlot &vfunc, int priority=PRIORITY_NORMAL)
 Execute a callback once on SIGCHLD for pid.
 
template<class BoolVoidFunctor >
uint exec_timer (BoolVoidFunctor &&bvf, uint delay_ms, int64 repeat_ms=-1, int priority=PRIORITY_NORMAL)
 Execute a callback after a specified timeout with adjustable initial timeout, returning true repeats callback.
 
template<class BoolVoidPollFunctor >
uint exec_io_handler (BoolVoidPollFunctor &&bvf, int fd, const String &mode, int priority=PRIORITY_NORMAL)
 Execute a callback after polling for mode on fd, returning true repeats callback.
 
- Public Member Functions inherited from std::enable_shared_from_this< EventLoop >
enable_shared_from_this (T... args)
 
operator= (T... args)
 
shared_from_this (T... args)
 
weak_from_this (T... args)
 
~enable_shared_from_this (T... args)
 

Additional Inherited Members

- Public Types inherited from Ase::EventLoop
typedef std::function< void(void)> VoidSlot
 
typedef std::function< bool(void)> BoolSlot
 
typedef std::function< void(PollFD &)> VPfdSlot
 
typedef std::function< bool(PollFD &)> BPfdSlot
 
typedef std::function< bool(const LoopState &)> DispatcherSlot
 
typedef std::function< bool(int8)> USignalSlot
 
typedef std::function< void(int, int)> SigchldSlot
 
- Static Public Attributes inherited from Ase::EventLoop
static const int16 PRIORITY_CEILING
 Internal upper limit, don't use.
 
static const int16 PRIORITY_NOW
 Most important, used for immediate async execution.
 
static const int16 PRIORITY_ASCENT
 Threshold for priorization across different loops.
 
static const int16 PRIORITY_HIGH
 Very important, used for timers or IO handlers.
 
static const int16 PRIORITY_NEXT
 Important, used for async operations and callbacks.
 
static const int16 PRIORITY_NORMAL
 Normal importantance, GUI event processing, RPC.
 
static const int16 PRIORITY_UPDATE
 Mildly important, used for GUI updates or user information.
 
static const int16 PRIORITY_IDLE
 Mildly important, used for background tasks.
 
static const int16 PRIORITY_LOW
 Unimportant, used when everything else done.
 
- Protected Types inherited from Ase::EventLoop
typedef std::vector< EventSourcePSourceList
 
- Protected Member Functions inherited from Ase::EventLoop
 EventLoop (MainLoop &)
 
EventSourcePfind_first_L ()
 
EventSourcePfind_source_L (uint id)
 
bool has_primary_L (void)
 
void remove_source_Lm (EventSourceP source)
 
void kill_sources_Lm (void)
 
void unpoll_sources_U ()
 
void collect_sources_Lm (LoopState &)
 
bool prepare_sources_Lm (LoopState &, QuickPfdArray &)
 
bool check_sources_Lm (LoopState &, const QuickPfdArray &)
 
void dispatch_source_Lm (LoopState &)
 
- Protected Attributes inherited from Ase::EventLoop
MainLoopmain_loop_
 
SourceList sources_
 
std::vector< EventSourcePpoll_sources_
 
int16 dispatch_priority_
 
bool primary_
 

Detailed Description

Definition at line 884 of file loop.cc.

Constructor & Destructor Documentation

◆ SubLoop()

Ase::SubLoop::SubLoop ( MainLoopP  main)

Definition at line 886 of file loop.cc.

◆ ~SubLoop()

Ase::SubLoop::~SubLoop ( )

Definition at line 889 of file loop.cc.


The documentation for this class was generated from the following file: