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Public Types | Public Member Functions | List of all members
juce::RectangleList< ValueType > Class Template Referencefinal

Maintains a set of rectangles as a complex region. More...

#include "juce_RectangleList.h"

Public Types

using RectangleType = Rectangle< ValueType >
 

Public Member Functions

 RectangleList ()=default
 Creates an empty RectangleList.
 
 RectangleList (const RectangleList &other)
 Creates a copy of another list.
 
 RectangleList (RectangleType rect)
 Creates a list containing just one rectangle.
 
RectangleListoperator= (const RectangleList &other)
 Copies this list from another one.
 
 RectangleList (RectangleList &&other) noexcept
 Move constructor.
 
RectangleListoperator= (RectangleList &&other) noexcept
 Move assignment operator.
 
bool isEmpty () const noexcept
 Returns true if the region is empty.
 
int getNumRectangles () const noexcept
 Returns the number of rectangles in the list.
 
RectangleType getRectangle (int index) const noexcept
 Returns one of the rectangles at a particular index.
 
void clear ()
 Removes all rectangles to leave an empty region.
 
void add (RectangleType rect)
 Merges a new rectangle into the list.
 
void add (ValueType x, ValueType y, ValueType width, ValueType height)
 Merges a new rectangle into the list.
 
void addWithoutMerging (RectangleType rect)
 Dumbly adds a rectangle to the list without checking for overlaps.
 
void add (const RectangleList &other)
 Merges another rectangle list into this one.
 
void subtract (const RectangleType rect)
 Removes a rectangular region from the list.
 
bool subtract (const RectangleList &otherList)
 Removes all areas in another RectangleList from this one.
 
bool clipTo (RectangleType rect)
 Removes any areas of the region that lie outside a given rectangle.
 
template<typename OtherValueType >
bool clipTo (const RectangleList< OtherValueType > &other)
 Removes any areas of the region that lie outside a given rectangle list.
 
bool getIntersectionWith (RectangleType rect, RectangleList &destRegion) const
 Creates a region which is the result of clipping this one to a given rectangle.
 
void swapWith (RectangleList &otherList) noexcept
 Swaps the contents of this and another list.
 
bool containsPoint (Point< ValueType > point) const noexcept
 Checks whether the region contains a given point.
 
bool containsPoint (ValueType x, ValueType y) const noexcept
 Checks whether the region contains a given point.
 
bool containsRectangle (RectangleType rectangleToCheck) const
 Checks whether the region contains the whole of a given rectangle.
 
bool intersectsRectangle (RectangleType rectangleToCheck) const noexcept
 Checks whether the region contains any part of a given rectangle.
 
bool intersects (const RectangleList &other) const noexcept
 Checks whether this region intersects any part of another one.
 
RectangleType getBounds () const noexcept
 Returns the smallest rectangle that can enclose the whole of this region.
 
void consolidate ()
 Optimises the list into a minimum number of constituent rectangles.
 
void offsetAll (Point< ValueType > offset) noexcept
 Adds an x and y value to all the coordinates.
 
void offsetAll (ValueType dx, ValueType dy) noexcept
 Adds an x and y value to all the coordinates.
 
template<typename ScaleType >
void scaleAll (ScaleType scaleFactor) noexcept
 Scales all the coordinates.
 
void transformAll (const AffineTransform &transform) noexcept
 Applies a transform to all the rectangles.
 
Path toPath () const
 Creates a Path object to represent this region.
 
const RectangleTypebegin () const noexcept
 Standard method for iterating the rectangles in the list.
 
const RectangleTypeend () const noexcept
 Standard method for iterating the rectangles in the list.
 
void ensureStorageAllocated (int minNumRectangles)
 Increases the internal storage to hold a minimum number of rectangles.
 

Detailed Description

template<typename ValueType>
class juce::RectangleList< ValueType >

Maintains a set of rectangles as a complex region.

This class allows a set of rectangles to be treated as a solid shape, and can add and remove rectangular sections of it, and simplify overlapping or adjacent rectangles.

See also
Rectangle

@tags{Graphics}

Definition at line 42 of file juce_RectangleList.h.

Member Typedef Documentation

◆ RectangleType

template<typename ValueType >
using juce::RectangleList< ValueType >::RectangleType = Rectangle<ValueType>

Definition at line 45 of file juce_RectangleList.h.

Constructor & Destructor Documentation

◆ RectangleList() [1/3]

template<typename ValueType >
juce::RectangleList< ValueType >::RectangleList ( const RectangleList< ValueType > &  other)

Creates a copy of another list.

Definition at line 52 of file juce_RectangleList.h.

◆ RectangleList() [2/3]

template<typename ValueType >
juce::RectangleList< ValueType >::RectangleList ( RectangleType  rect)

Creates a list containing just one rectangle.

Definition at line 57 of file juce_RectangleList.h.

◆ RectangleList() [3/3]

template<typename ValueType >
juce::RectangleList< ValueType >::RectangleList ( RectangleList< ValueType > &&  other)
noexcept

Move constructor.

Definition at line 70 of file juce_RectangleList.h.

Member Function Documentation

◆ add() [1/3]

template<typename ValueType >
void juce::RectangleList< ValueType >::add ( const RectangleList< ValueType > &  other)

Merges another rectangle list into this one.

Any overlaps between the two lists will be clipped, so that the result is the union of both lists.

Definition at line 193 of file juce_RectangleList.h.

◆ add() [2/3]

template<typename ValueType >
void juce::RectangleList< ValueType >::add ( RectangleType  rect)

Merges a new rectangle into the list.

The rectangle being added will first be clipped to remove any parts of it that overlap existing rectangles in the list, and adjacent rectangles will be merged into it.

The rectangle can have any size and may be empty, but if it's floating point then it's expected to not contain any INF values.

Definition at line 110 of file juce_RectangleList.h.

◆ add() [3/3]

template<typename ValueType >
void juce::RectangleList< ValueType >::add ( ValueType  x,
ValueType  y,
ValueType  width,
ValueType  height 
)

Merges a new rectangle into the list.

The rectangle being added will first be clipped to remove any parts of it that overlap existing rectangles in the list.

Definition at line 167 of file juce_RectangleList.h.

◆ addWithoutMerging()

template<typename ValueType >
void juce::RectangleList< ValueType >::addWithoutMerging ( RectangleType  rect)

Dumbly adds a rectangle to the list without checking for overlaps.

This simply adds the rectangle to the end, it doesn't merge it or remove any overlapping bits.

The rectangle can have any size and may be empty, but if it's floating point then it's expected to not contain any INF values.

Definition at line 180 of file juce_RectangleList.h.

◆ begin()

template<typename ValueType >
const RectangleType * juce::RectangleList< ValueType >::begin ( ) const
noexcept

Standard method for iterating the rectangles in the list.

Definition at line 665 of file juce_RectangleList.h.

◆ clear()

template<typename ValueType >
void juce::RectangleList< ValueType >::clear ( )

Removes all rectangles to leave an empty region.

Definition at line 96 of file juce_RectangleList.h.

◆ clipTo() [1/2]

template<typename ValueType >
bool juce::RectangleList< ValueType >::clipTo ( const RectangleList< OtherValueType > &  other)

Removes any areas of the region that lie outside a given rectangle list.

Any rectangles in this object which overlap the specified list will be clipped and subdivided if necessary.

Returns true if the resulting region is not empty, false if it is empty.

See also
getIntersectionWith

Definition at line 382 of file juce_RectangleList.h.

◆ clipTo() [2/2]

template<typename ValueType >
bool juce::RectangleList< ValueType >::clipTo ( RectangleType  rect)

Removes any areas of the region that lie outside a given rectangle.

Any rectangles in the list which overlap this will be clipped and subdivided if necessary.

Returns true if the resulting region is not empty, false if it is empty.

See also
getIntersectionWith

Definition at line 346 of file juce_RectangleList.h.

◆ consolidate()

template<typename ValueType >
void juce::RectangleList< ValueType >::consolidate ( )

Optimises the list into a minimum number of constituent rectangles.

This will try to combine any adjacent rectangles into larger ones where possible, to simplify lists that might have been fragmented by repeated add/subtract calls.

Definition at line 549 of file juce_RectangleList.h.

◆ containsPoint() [1/2]

template<typename ValueType >
bool juce::RectangleList< ValueType >::containsPoint ( Point< ValueType >  point) const
noexcept

Checks whether the region contains a given point.

Returns
true if the point lies within one of the rectangles in the list

Definition at line 441 of file juce_RectangleList.h.

◆ containsPoint() [2/2]

template<typename ValueType >
bool juce::RectangleList< ValueType >::containsPoint ( ValueType  x,
ValueType  y 
) const
noexcept

Checks whether the region contains a given point.

Returns
true if the point lies within one of the rectangles in the list

Definition at line 453 of file juce_RectangleList.h.

◆ containsRectangle()

template<typename ValueType >
bool juce::RectangleList< ValueType >::containsRectangle ( RectangleType  rectangleToCheck) const

Checks whether the region contains the whole of a given rectangle.

Returns
true all parts of the rectangle passed in lie within the region defined by this object
See also
intersectsRectangle, containsPoint

Definition at line 464 of file juce_RectangleList.h.

◆ end()

template<typename ValueType >
const RectangleType * juce::RectangleList< ValueType >::end ( ) const
noexcept

Standard method for iterating the rectangles in the list.

Definition at line 667 of file juce_RectangleList.h.

◆ ensureStorageAllocated()

template<typename ValueType >
void juce::RectangleList< ValueType >::ensureStorageAllocated ( int  minNumRectangles)

Increases the internal storage to hold a minimum number of rectangles.

Calling this before adding a large number of rectangles means that the array won't have to keep dynamically resizing itself as the elements are added, and it'll therefore be more efficient.

See also
Array::ensureStorageAllocated

Definition at line 675 of file juce_RectangleList.h.

◆ getBounds()

template<typename ValueType >
RectangleType juce::RectangleList< ValueType >::getBounds ( ) const
noexcept

Returns the smallest rectangle that can enclose the whole of this region.

Definition at line 515 of file juce_RectangleList.h.

◆ getIntersectionWith()

template<typename ValueType >
bool juce::RectangleList< ValueType >::getIntersectionWith ( RectangleType  rect,
RectangleList< ValueType > &  destRegion 
) const

Creates a region which is the result of clipping this one to a given rectangle.

Unlike the other clipTo method, this one doesn't affect this object - it puts the resulting region into the list whose reference is passed-in.

Returns true if the resulting region is not empty, false if it is empty.

See also
clipTo

Definition at line 413 of file juce_RectangleList.h.

◆ getNumRectangles()

template<typename ValueType >
int juce::RectangleList< ValueType >::getNumRectangles ( ) const
noexcept

Returns the number of rectangles in the list.

Definition at line 87 of file juce_RectangleList.h.

◆ getRectangle()

template<typename ValueType >
RectangleType juce::RectangleList< ValueType >::getRectangle ( int  index) const
noexcept

Returns one of the rectangles at a particular index.

Returns
the rectangle at the index, or an empty rectangle if the index is out-of-range.

Definition at line 92 of file juce_RectangleList.h.

◆ intersects()

template<typename ValueType >
bool juce::RectangleList< ValueType >::intersects ( const RectangleList< ValueType > &  other) const
noexcept

Checks whether this region intersects any part of another one.

See also
intersectsRectangle

Definition at line 504 of file juce_RectangleList.h.

◆ intersectsRectangle()

template<typename ValueType >
bool juce::RectangleList< ValueType >::intersectsRectangle ( RectangleType  rectangleToCheck) const
noexcept

Checks whether the region contains any part of a given rectangle.

Returns
true if any part of the rectangle passed in lies within the region defined by this object
See also
containsRectangle

Definition at line 492 of file juce_RectangleList.h.

◆ isEmpty()

template<typename ValueType >
bool juce::RectangleList< ValueType >::isEmpty ( ) const
noexcept

Returns true if the region is empty.

Definition at line 84 of file juce_RectangleList.h.

◆ offsetAll() [1/2]

template<typename ValueType >
void juce::RectangleList< ValueType >::offsetAll ( Point< ValueType >  offset)
noexcept

Adds an x and y value to all the coordinates.

Definition at line 621 of file juce_RectangleList.h.

◆ offsetAll() [2/2]

template<typename ValueType >
void juce::RectangleList< ValueType >::offsetAll ( ValueType  dx,
ValueType  dy 
)
noexcept

Adds an x and y value to all the coordinates.

Definition at line 628 of file juce_RectangleList.h.

◆ operator=() [1/2]

template<typename ValueType >
RectangleList & juce::RectangleList< ValueType >::operator= ( const RectangleList< ValueType > &  other)

Copies this list from another one.

Definition at line 63 of file juce_RectangleList.h.

◆ operator=() [2/2]

template<typename ValueType >
RectangleList & juce::RectangleList< ValueType >::operator= ( RectangleList< ValueType > &&  other)
noexcept

Move assignment operator.

Definition at line 76 of file juce_RectangleList.h.

◆ scaleAll()

template<typename ValueType >
template<typename ScaleType >
void juce::RectangleList< ValueType >::scaleAll ( ScaleType  scaleFactor)
noexcept

Scales all the coordinates.

Definition at line 635 of file juce_RectangleList.h.

◆ subtract() [1/2]

template<typename ValueType >
bool juce::RectangleList< ValueType >::subtract ( const RectangleList< ValueType > &  otherList)

Removes all areas in another RectangleList from this one.

Any rectangles in the list which overlap this will be clipped and subdivided if necessary.

Returns
true if the resulting list is non-empty.

Definition at line 324 of file juce_RectangleList.h.

◆ subtract() [2/2]

template<typename ValueType >
void juce::RectangleList< ValueType >::subtract ( const RectangleType  rect)

Removes a rectangular region from the list.

Any rectangles in the list which overlap this will be clipped and subdivided if necessary.

Definition at line 204 of file juce_RectangleList.h.

◆ swapWith()

template<typename ValueType >
void juce::RectangleList< ValueType >::swapWith ( RectangleList< ValueType > &  otherList)
noexcept

Swaps the contents of this and another list.

This swaps their internal pointers, so is hugely faster than using copy-by-value to swap them.

Definition at line 432 of file juce_RectangleList.h.

◆ toPath()

template<typename ValueType >
Path juce::RectangleList< ValueType >::toPath ( ) const

Creates a Path object to represent this region.

Definition at line 653 of file juce_RectangleList.h.

◆ transformAll()

template<typename ValueType >
void juce::RectangleList< ValueType >::transformAll ( const AffineTransform transform)
noexcept

Applies a transform to all the rectangles.

Obviously this will create a mess if the transform involves any rotation or skewing.

Definition at line 645 of file juce_RectangleList.h.


The documentation for this class was generated from the following file: