JUCE-7.0.12-0-g4f43011b96 JUCE-7.0.12-0-g4f43011b96
JUCE — C++ application framework with suport for VST, VST3, LV2 audio plug-ins

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juce_AudioSourcePlayer.h
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1 /*
2 ==============================================================================
3
4 This file is part of the JUCE library.
5 Copyright (c) 2022 - Raw Material Software Limited
6
7 JUCE is an open source library subject to commercial or open-source
8 licensing.
9
10 The code included in this file is provided under the terms of the ISC license
11 http://www.isc.org/downloads/software-support-policy/isc-license. Permission
12 To use, copy, modify, and/or distribute this software for any purpose with or
13 without fee is hereby granted provided that the above copyright notice and
14 this permission notice appear in all copies.
15
16 JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
17 EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
18 DISCLAIMED.
19
20 ==============================================================================
21*/
22
23namespace juce
24{
25
26//==============================================================================
37{
38public:
39 //==============================================================================
42
48 ~AudioSourcePlayer() override;
49
50 //==============================================================================
64 void setSource (AudioSource* newSource);
65
69 AudioSource* getCurrentSource() const noexcept { return source; }
70
74 void setGain (float newGain) noexcept;
75
79 float getGain() const noexcept { return gain; }
80
81 //==============================================================================
83 void audioDeviceIOCallbackWithContext (const float* const* inputChannelData,
84 int totalNumInputChannels,
85 float* const* outputChannelData,
86 int totalNumOutputChannels,
87 int numSamples,
88 const AudioIODeviceCallbackContext& context) override;
89
91 void audioDeviceAboutToStart (AudioIODevice* device) override;
92
94 void audioDeviceStopped() override;
95
97 void prepareToPlay (double sampleRate, int blockSize);
98
99private:
100 //==============================================================================
101 CriticalSection readLock;
102 AudioSource* source = nullptr;
103 double sampleRate = 0;
104 int bufferSize = 0;
105 float* channels[128];
106 float* outputChans[128];
107 const float* inputChans[128];
108 AudioBuffer<float> tempBuffer;
109 float lastGain = 1.0f;
110 std::atomic<float> gain { 1.0f };
111
113};
114
115} // namespace juce
A multi-channel buffer containing floating point audio samples.
One of these is passed to an AudioIODevice object to stream the audio data in and out.
Base class for an audio device with synchronised input and output channels.
Wrapper class to continuously stream audio from an audio source to an AudioIODevice.
float getGain() const noexcept
Returns the current gain.
AudioSource * getCurrentSource() const noexcept
Returns the source that's playing.
Base class for objects that can produce a continuous stream of audio.
#define JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR(className)
This is a shorthand way of writing both a JUCE_DECLARE_NON_COPYABLE and JUCE_LEAK_DETECTOR macro for ...
JUCE Namespace.
Additional information that may be passed to the AudioIODeviceCallback.