JUCE-7.0.12-0-g4f43011b96 JUCE-7.0.12-0-g4f43011b96
JUCE — C++ application framework with suport for VST, VST3, LV2 audio plug-ins

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juce_AudioTransportSource.cpp
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1 /*
2 ==============================================================================
3
4 This file is part of the JUCE library.
5 Copyright (c) 2022 - Raw Material Software Limited
6
7 JUCE is an open source library subject to commercial or open-source
8 licensing.
9
10 The code included in this file is provided under the terms of the ISC license
11 http://www.isc.org/downloads/software-support-policy/isc-license. Permission
12 To use, copy, modify, and/or distribute this software for any purpose with or
13 without fee is hereby granted provided that the above copyright notice and
14 this permission notice appear in all copies.
15
16 JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
17 EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
18 DISCLAIMED.
19
20 ==============================================================================
21*/
22
23namespace juce
24{
25
29
31{
32 setSource (nullptr);
33 releaseMasterResources();
34}
35
39{
40 if (source == newSource)
41 {
42 if (source == nullptr)
43 return;
44
45 setSource (nullptr, 0, nullptr); // deselect and reselect to avoid releasing resources wrongly
46 }
47
52
55 AudioSource* oldMasterSource = masterSource;
56
57 if (newSource != nullptr)
58 {
60
61 if (readAheadSize > 0)
62 {
63 // If you want to use a read-ahead buffer, you must also provide a TimeSliceThread
64 // for it to use!
65 jassert (readAheadThread != nullptr);
66
70 }
71
72 newPositionableSource->setNextReadPosition (0);
73
77 else
79
80 if (isPrepared)
81 {
82 if (newResamplerSource != nullptr && sourceSampleRateToCorrectFor > 0 && sampleRate > 0)
83 newResamplerSource->setResamplingRatio (sourceSampleRateToCorrectFor / sampleRate);
84
85 newMasterSource->prepareToPlay (blockSize, sampleRate);
86 }
87 }
88
89 {
90 const ScopedLock sl (callbackLock);
91
92 source = newSource;
93 resamplerSource = newResamplerSource;
94 bufferingSource = newBufferingSource;
95 masterSource = newMasterSource;
96 positionableSource = newPositionableSource;
97 readAheadBufferSize = readAheadSize;
98 sourceSampleRate = sourceSampleRateToCorrectFor;
99
100 playing = false;
101 }
102
103 if (oldMasterSource != nullptr)
104 oldMasterSource->releaseResources();
105}
106
108{
109 if ((! playing) && masterSource != nullptr)
110 {
111 {
112 const ScopedLock sl (callbackLock);
113 playing = true;
114 stopped = false;
115 }
116
118 }
119}
120
122{
123 if (playing)
124 {
125 playing = false;
126
127 int n = 500;
128 while (--n >= 0 && ! stopped)
129 Thread::sleep (2);
130
132 }
133}
134
136{
137 if (sampleRate > 0.0)
138 setNextReadPosition ((int64) (newPosition * sampleRate));
139}
140
142{
143 if (sampleRate > 0.0)
144 return (double) getNextReadPosition() / sampleRate;
145
146 return 0.0;
147}
148
150{
151 if (sampleRate > 0.0)
152 return (double) getTotalLength() / sampleRate;
153
154 return 0.0;
155}
156
158{
159 return positionableSource->getNextReadPosition() > positionableSource->getTotalLength() + 1
160 && ! positionableSource->isLooping();
161}
162
164{
165 if (positionableSource != nullptr)
166 {
167 if (sampleRate > 0 && sourceSampleRate > 0)
168 newPosition = (int64) ((double) newPosition * sourceSampleRate / sampleRate);
169
170 positionableSource->setNextReadPosition (newPosition);
171
172 if (resamplerSource != nullptr)
173 resamplerSource->flushBuffers();
174 }
175}
176
178{
179 const ScopedLock sl (callbackLock);
180
181 if (positionableSource != nullptr)
182 {
183 const double ratio = (sampleRate > 0 && sourceSampleRate > 0) ? sampleRate / sourceSampleRate : 1.0;
184 return (int64) ((double) positionableSource->getNextReadPosition() * ratio);
185 }
186
187 return 0;
188}
189
191{
192 const ScopedLock sl (callbackLock);
193
194 if (positionableSource != nullptr)
195 {
196 const double ratio = (sampleRate > 0 && sourceSampleRate > 0) ? sampleRate / sourceSampleRate : 1.0;
197 return (int64) ((double) positionableSource->getTotalLength() * ratio);
198 }
199
200 return 0;
201}
202
204{
205 const ScopedLock sl (callbackLock);
206 return positionableSource != nullptr && positionableSource->isLooping();
207}
208
209void AudioTransportSource::setGain (const float newGain) noexcept
210{
211 gain = newGain;
212}
213
215{
216 const ScopedLock sl (callbackLock);
217
218 sampleRate = newSampleRate;
219 blockSize = samplesPerBlockExpected;
220
221 if (masterSource != nullptr)
222 masterSource->prepareToPlay (samplesPerBlockExpected, sampleRate);
223
224 if (resamplerSource != nullptr && sourceSampleRate > 0)
225 resamplerSource->setResamplingRatio (sourceSampleRate / sampleRate);
226
227 isPrepared = true;
228}
229
230void AudioTransportSource::releaseMasterResources()
231{
232 const ScopedLock sl (callbackLock);
233
234 if (masterSource != nullptr)
235 masterSource->releaseResources();
236
237 isPrepared = false;
238}
239
241{
242 releaseMasterResources();
243}
244
246{
247 const ScopedLock sl (callbackLock);
248
249 if (masterSource != nullptr && ! stopped)
250 {
251 masterSource->getNextAudioBlock (info);
252
253 if (! playing)
254 {
255 // just stopped playing, so fade out the last block..
256 for (int i = info.buffer->getNumChannels(); --i >= 0;)
257 info.buffer->applyGainRamp (i, info.startSample, jmin (256, info.numSamples), 1.0f, 0.0f);
258
259 if (info.numSamples > 256)
260 info.buffer->clear (info.startSample + 256, info.numSamples - 256);
261 }
262
263 if (hasStreamFinished())
264 {
265 playing = false;
267 }
268
269 stopped = ! playing;
270
271 for (int i = info.buffer->getNumChannels(); --i >= 0;)
272 info.buffer->applyGainRamp (i, info.startSample, info.numSamples, lastGain, gain);
273 }
274 else
275 {
277 stopped = true;
278 }
279
280 lastGain = gain;
281}
282
283} // namespace juce
int getNumChannels() const noexcept
Returns the number of channels of audio data that this buffer contains.
void clear() noexcept
Clears all the samples in all channels and marks the buffer as cleared.
void applyGainRamp(int channel, int startSample, int numSamples, Type startGain, Type endGain) noexcept
Applies a range of gains to a region of a channel.
Base class for objects that can produce a continuous stream of audio.
virtual void releaseResources()=0
Allows the source to release anything it no longer needs after playback has stopped.
virtual void prepareToPlay(int samplesPerBlockExpected, double sampleRate)=0
Tells the source to prepare for playing.
virtual void getNextAudioBlock(const AudioSourceChannelInfo &bufferToFill)=0
Called repeatedly to fetch subsequent blocks of audio data.
bool hasStreamFinished() const noexcept
Returns true if the player has stopped because its input stream ran out of data.
void prepareToPlay(int samplesPerBlockExpected, double sampleRate) override
Implementation of the AudioSource method.
int64 getNextReadPosition() const override
Implements the PositionableAudioSource method.
double getCurrentPosition() const
Returns the position that the next data block will be read from.
void releaseResources() override
Implementation of the AudioSource method.
void getNextAudioBlock(const AudioSourceChannelInfo &) override
Implementation of the AudioSource method.
int64 getTotalLength() const override
Implements the PositionableAudioSource method.
~AudioTransportSource() override
Destructor.
void setPosition(double newPosition)
Changes the current playback position in the source stream.
double getLengthInSeconds() const
Returns the stream's length in seconds.
void setGain(float newGain) noexcept
Changes the gain to apply to the output.
void setSource(PositionableAudioSource *newSource, int readAheadBufferSize=0, TimeSliceThread *readAheadThread=nullptr, double sourceSampleRateToCorrectFor=0.0, int maxNumChannels=2)
Sets the reader that is being used as the input source.
bool isLooping() const override
Implements the PositionableAudioSource method.
AudioTransportSource()
Creates an AudioTransportSource.
void start()
Starts playing (if a source has been selected).
void setNextReadPosition(int64 newPosition) override
Implements the PositionableAudioSource method.
An AudioSource which takes another source as input, and buffers it using a thread.
void sendChangeMessage()
Causes an asynchronous change message to be sent to all the registered listeners.
Automatically locks and unlocks a mutex object.
A type of AudioSource which can be repositioned.
virtual bool isLooping() const =0
Returns true if this source is actually playing in a loop.
virtual int64 getNextReadPosition() const =0
Returns the position from which the next block will be returned.
virtual int64 getTotalLength() const =0
Returns the total length of the stream (in samples).
virtual void setNextReadPosition(int64 newPosition)=0
Tells the stream to move to a new position.
A type of AudioSource that takes an input source and changes its sample rate.
void flushBuffers()
Clears any buffers and filters that the resampler is using.
void setResamplingRatio(double samplesInPerOutputSample)
Changes the resampling ratio.
static void JUCE_CALLTYPE sleep(int milliseconds)
Suspends the execution of the current thread until the specified timeout period has elapsed (note tha...
A thread that keeps a list of clients, and calls each one in turn, giving them all a chance to run so...
#define jassert(expression)
Platform-independent assertion macro.
typedef double
JUCE Namespace.
constexpr Type jmin(Type a, Type b)
Returns the smaller of two values.
Type unalignedPointerCast(void *ptr) noexcept
Casts a pointer to another type via void*, which suppresses the cast-align warning which sometimes ar...
Definition juce_Memory.h:88
long long int64
A platform-independent 64-bit integer type.
Used by AudioSource::getNextAudioBlock().
int numSamples
The number of samples in the buffer which the callback is expected to fill with data.
void clearActiveBufferRegion() const
Convenient method to clear the buffer if the source is not producing any data.
AudioBuffer< float > * buffer
The destination buffer to fill with audio data.
int startSample
The first sample in the buffer from which the callback is expected to write data.