JUCE-7.0.12-0-g4f43011b96 JUCE-7.0.12-0-g4f43011b96
JUCE — C++ application framework with suport for VST, VST3, LV2 audio plug-ins

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juce_AudioVisualiserComponent.h
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1 /*
2 ==============================================================================
3
4 This file is part of the JUCE library.
5 Copyright (c) 2022 - Raw Material Software Limited
6
7 JUCE is an open source library subject to commercial or open-source
8 licensing.
9
10 By using JUCE, you agree to the terms of both the JUCE 7 End-User License
11 Agreement and JUCE Privacy Policy.
12
13 End User License Agreement: www.juce.com/juce-7-licence
14 Privacy Policy: www.juce.com/juce-privacy-policy
15
16 Or: You may also use this code under the terms of the GPL v3 (see
17 www.gnu.org/licenses).
18
19 JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
20 EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
21 DISCLAIMED.
22
23 ==============================================================================
24*/
25
26namespace juce
27{
28
29//==============================================================================
45class JUCE_API AudioVisualiserComponent : public Component,
46 private Timer
47{
48public:
50 AudioVisualiserComponent (int initialNumChannels);
51
54
56 void setNumChannels (int numChannels);
57
63 void setBufferSize (int bufferSize);
64
66 void setSamplesPerBlock (int newNumInputSamplesPerBlock) noexcept;
67
69 int getSamplesPerBlock() const noexcept { return inputSamplesPerBlock; }
70
72 void clear();
73
78 void pushBuffer (const AudioBuffer<float>& bufferToPush);
79
84 void pushBuffer (const AudioSourceChannelInfo& bufferToPush);
85
90 void pushBuffer (const float* const* channelData, int numChannels, int numSamples);
91
96 void pushSample (const float* samplesForEachChannel, int numChannels);
97
99 void setColours (Colour backgroundColour, Colour waveformColour) noexcept;
100
102 void setRepaintRate (int frequencyInHz);
103
108 virtual void paintChannel (Graphics&, Rectangle<float> bounds,
109 const Range<float>* levels, int numLevels, int nextSample);
110
115 void getChannelAsPath (Path& result, const Range<float>* levels, int numLevels, int nextSample);
116
117 //==============================================================================
119 void paint (Graphics&) override;
120
121private:
122 struct ChannelInfo;
123
125 int numSamples, inputSamplesPerBlock;
126 Colour backgroundColour, waveformColour;
127
128 void timerCallback() override;
129
131};
132
133} // namespace juce
A multi-channel buffer containing floating point audio samples.
A simple component that can be used to show a scrolling waveform of audio data.
Represents a colour, also including a transparency value.
Definition juce_Colour.h:38
The base class for all JUCE user-interface objects.
A graphics context, used for drawing a component or image.
An array designed for holding objects.
A path is a sequence of lines and curves that may either form a closed shape or be open-ended.
Definition juce_Path.h:65
A general-purpose range object, that simply represents any linear range with a start and end point.
Definition juce_Range.h:40
Manages a rectangle and allows geometric operations to be performed on it.
Makes repeated callbacks to a virtual method at a specified time interval.
Definition juce_Timer.h:52
#define JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR(className)
This is a shorthand way of writing both a JUCE_DECLARE_NON_COPYABLE and JUCE_LEAK_DETECTOR macro for ...
JUCE Namespace.
Used by AudioSource::getNextAudioBlock().