JUCE-7.0.12-0-g4f43011b96
JUCE-7.0.12-0-g4f43011b96
JUCE — C++ application framework with suport for VST, VST3, LV2 audio plug-ins
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juce_gui_basics
properties
juce_ButtonPropertyComponent.cpp
Go to the documentation of this file.
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2022 - Raw Material Software Limited
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JUCE is an open source library subject to commercial or open-source
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licensing.
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By using JUCE, you agree to the terms of both the JUCE 7 End-User License
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Agreement and JUCE Privacy Policy.
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End User License Agreement: www.juce.com/juce-7-licence
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Privacy Policy: www.juce.com/juce-privacy-policy
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Or: You may also use this code under the terms of the GPL v3 (see
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www.gnu.org/licenses).
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace
juce
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{
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ButtonPropertyComponent::ButtonPropertyComponent
(
const
String
& name,
bool
triggerOnMouseDown)
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:
PropertyComponent
(name)
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{
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addAndMakeVisible
(button);
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button.
setTriggeredOnMouseDown
(triggerOnMouseDown);
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button.
onClick
= [
this
] {
buttonClicked
(); };
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}
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ButtonPropertyComponent::~ButtonPropertyComponent
()
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{
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}
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void
ButtonPropertyComponent::refresh
()
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{
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button.
setButtonText
(
getButtonText
());
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}
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}
// namespace juce
juce::ButtonPropertyComponent::refresh
void refresh() override
Updates the property component if the item it refers to has changed.
Definition
juce_ButtonPropertyComponent.cpp:41
juce::ButtonPropertyComponent::~ButtonPropertyComponent
~ButtonPropertyComponent() override
Destructor.
Definition
juce_ButtonPropertyComponent.cpp:37
juce::ButtonPropertyComponent::ButtonPropertyComponent
ButtonPropertyComponent(const String &propertyName, bool triggerOnMouseDown)
Creates a button component.
Definition
juce_ButtonPropertyComponent.cpp:29
juce::ButtonPropertyComponent::getButtonText
virtual String getButtonText() const =0
Returns the string that should be displayed in the button.
juce::ButtonPropertyComponent::buttonClicked
virtual void buttonClicked()=0
Called when the user clicks the button.
juce::Button::setButtonText
void setButtonText(const String &newText)
Changes the button's text.
Definition
juce_Button.cpp:96
juce::Button::setTriggeredOnMouseDown
void setTriggeredOnMouseDown(bool isTriggeredOnMouseDown) noexcept
Sets whether the button click should happen when the mouse is pressed or released.
Definition
juce_Button.cpp:328
juce::Button::onClick
std::function< void()> onClick
You can assign a lambda to this callback object to have it called when the button is clicked.
Definition
juce_Button.h:214
juce::Component::addAndMakeVisible
void addAndMakeVisible(Component *child, int zOrder=-1)
Adds a child component to this one, and also makes the child visible if it isn't already.
Definition
juce_Component.cpp:1204
juce::PropertyComponent
A base class for a component that goes in a PropertyPanel and displays one of an item's properties.
Definition
juce_PropertyComponent.h:49
juce::String
The JUCE String class!
Definition
juce_String.h:53
juce
JUCE Namespace.
Definition
juce_AudioPlayHead.cpp:24
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