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tracktion-engine 3.0-10-g034fdde4aa5
Tracktion Engine — High level data model for audio applications
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Plays back a Node with PlayHeadState and ProcessState. More...
#include "tracktion_MultiThreadedNodePlayer.h"
Public Member Functions | |
| MultiThreadedNodePlayer (ProcessState &processStateToUse) | |
| Creates an NodePlayer to process a Node. | |
| MultiThreadedNodePlayer (std::unique_ptr< tracktion::graph::Node > node, ProcessState &processStateToUse, double sampleRate, int blockSize) | |
| Creates an NodePlayer to process a Node. | |
| void | setNumThreads (size_t numThreads) |
| Sets the number of threads to use for rendering. | |
| tracktion::graph::Node * | getNode () |
| void | setNode (std::unique_ptr< tracktion::graph::Node > newNode) |
| void | setNode (std::unique_ptr< tracktion::graph::Node > newNode, double sampleRateToUse, int blockSizeToUse) |
| void | prepareToPlay (double sampleRateToUse, int blockSizeToUse) |
| int | process (const tracktion::graph::Node::ProcessContext &pc) |
| Processes a block of audio and MIDI data. | |
| void | clearNode () |
| Clears the Node currently playing. | |
| double | getSampleRate () const |
| Returns the current sample rate. | |
Plays back a Node with PlayHeadState and ProcessState.
Definition at line 22 of file tracktion_MultiThreadedNodePlayer.h.
| tracktion::engine::MultiThreadedNodePlayer::MultiThreadedNodePlayer | ( | ProcessState & | processStateToUse | ) |
Creates an NodePlayer to process a Node.
Definition at line 26 of file tracktion_MultiThreadedNodePlayer.h.
| tracktion::engine::MultiThreadedNodePlayer::MultiThreadedNodePlayer | ( | std::unique_ptr< tracktion::graph::Node > | node, |
| ProcessState & | processStateToUse, | ||
| double | sampleRate, | ||
| int | blockSize | ||
| ) |
Creates an NodePlayer to process a Node.
Definition at line 33 of file tracktion_MultiThreadedNodePlayer.h.
| void tracktion::engine::MultiThreadedNodePlayer::clearNode | ( | ) |
Clears the Node currently playing.
Definition at line 126 of file tracktion_MultiThreadedNodePlayer.h.
| tracktion::graph::Node * tracktion::engine::MultiThreadedNodePlayer::getNode | ( | ) |
Definition at line 50 of file tracktion_MultiThreadedNodePlayer.h.
| double tracktion::engine::MultiThreadedNodePlayer::getSampleRate | ( | ) | const |
Returns the current sample rate.
Definition at line 132 of file tracktion_MultiThreadedNodePlayer.h.
| void tracktion::engine::MultiThreadedNodePlayer::prepareToPlay | ( | double | sampleRateToUse, |
| int | blockSizeToUse | ||
| ) |
Definition at line 65 of file tracktion_MultiThreadedNodePlayer.h.
| int tracktion::engine::MultiThreadedNodePlayer::process | ( | const tracktion::graph::Node::ProcessContext & | pc | ) |
Processes a block of audio and MIDI data.
Returns the number of times a node was checked but unable to be processed.
Definition at line 73 of file tracktion_MultiThreadedNodePlayer.h.
| void tracktion::engine::MultiThreadedNodePlayer::setNode | ( | std::unique_ptr< tracktion::graph::Node > | newNode | ) |
Definition at line 55 of file tracktion_MultiThreadedNodePlayer.h.
| void tracktion::engine::MultiThreadedNodePlayer::setNode | ( | std::unique_ptr< tracktion::graph::Node > | newNode, |
| double | sampleRateToUse, | ||
| int | blockSizeToUse | ||
| ) |
Definition at line 60 of file tracktion_MultiThreadedNodePlayer.h.
| void tracktion::engine::MultiThreadedNodePlayer::setNumThreads | ( | size_t | numThreads | ) |
Sets the number of threads to use for rendering.
This can be 0 in which case only the process calling thread will be used for processing. N.B. this will pause processing whilst updating the threads so there will be a gap in the audio.
Definition at line 45 of file tracktion_MultiThreadedNodePlayer.h.