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tracktion-engine 3.0-10-g034fdde4aa5
Tracktion Engine — High level data model for audio applications
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Simple player for a Node. More...
#include "tracktion_SimpleNodePlayer.h"
Public Member Functions | |
| SimpleNodePlayer (std::unique_ptr< Node > nodeToPlay, double sampleRateToUse, int blockSizeToUse) | |
| Creates a player to play a Node at a given sample rate and block size. | |
| void | process (const Node::ProcessContext &pc) |
| Processes a block of audio and MIDI data. | |
Simple player for a Node.
This iterates all the nodes attempting to process them in a single thread.
Definition at line 23 of file tracktion_SimpleNodePlayer.h.
| tracktion::graph::SimpleNodePlayer::SimpleNodePlayer | ( | std::unique_ptr< Node > | nodeToPlay, |
| double | sampleRateToUse, | ||
| int | blockSizeToUse | ||
| ) |
Creates a player to play a Node at a given sample rate and block size.
Definition at line 27 of file tracktion_SimpleNodePlayer.h.
| void tracktion::graph::SimpleNodePlayer::process | ( | const Node::ProcessContext & | pc | ) |
Processes a block of audio and MIDI data.
Definition at line 35 of file tracktion_SimpleNodePlayer.h.