tracktion-engine 3.0-10-g034fdde4aa5
Tracktion Engine — High level data model for audio applications

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Public Member Functions | List of all members
tracktion::graph::SimpleNodePlayer Class Reference

Simple player for a Node. More...

#include "tracktion_SimpleNodePlayer.h"

Public Member Functions

 SimpleNodePlayer (std::unique_ptr< Node > nodeToPlay, double sampleRateToUse, int blockSizeToUse)
 Creates a player to play a Node at a given sample rate and block size.
 
void process (const Node::ProcessContext &pc)
 Processes a block of audio and MIDI data.
 

Detailed Description

Simple player for a Node.

This iterates all the nodes attempting to process them in a single thread.

Definition at line 23 of file tracktion_SimpleNodePlayer.h.

Constructor & Destructor Documentation

◆ SimpleNodePlayer()

tracktion::graph::SimpleNodePlayer::SimpleNodePlayer ( std::unique_ptr< Node nodeToPlay,
double  sampleRateToUse,
int  blockSizeToUse 
)

Creates a player to play a Node at a given sample rate and block size.

Definition at line 27 of file tracktion_SimpleNodePlayer.h.

Member Function Documentation

◆ process()

void tracktion::graph::SimpleNodePlayer::process ( const Node::ProcessContext pc)

Processes a block of audio and MIDI data.

Definition at line 35 of file tracktion_SimpleNodePlayer.h.


The documentation for this class was generated from the following file: