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tracktion-engine 3.0-10-g034fdde4aa5
Tracktion Engine — High level data model for audio applications
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Go to the source code of this file.
Namespaces | |
| namespace | tracktion |
Functions | |
| void | tracktion::graph::node_player_utils::reserveAudioBufferPool (Node *rootNode, const std::vector< Node * > &allNodes, AudioBufferPool &audioBufferPool, size_t numThreads, int blockSize) |
| void tracktion::graph::node_player_utils::reserveAudioBufferPool | ( | Node * | rootNode, |
| const std::vector< Node * > & | allNodes, | ||
| AudioBufferPool & | audioBufferPool, | ||
| size_t | numThreads, | ||
| int | blockSize | ||
| ) |
Definition at line 87 of file tracktion_NodePlayerUtilities.h.