tracktion-engine 3.0-10-g034fdde4aa5
Tracktion Engine — High level data model for audio applications

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Namespaces | Functions
tracktion_NodePlayerUtilities.h File Reference

Go to the source code of this file.

Namespaces

namespace  tracktion
 

Functions

void tracktion::graph::node_player_utils::reserveAudioBufferPool (Node *rootNode, const std::vector< Node * > &allNodes, AudioBufferPool &audioBufferPool, size_t numThreads, int blockSize)
 

Function Documentation

◆ reserveAudioBufferPool()

void tracktion::graph::node_player_utils::reserveAudioBufferPool ( Node rootNode,
const std::vector< Node * > &  allNodes,
AudioBufferPool audioBufferPool,
size_t  numThreads,
int  blockSize 
)

Definition at line 87 of file tracktion_NodePlayerUtilities.h.