JUCE-7.0.12-0-g4f43011b96 JUCE-7.0.12-0-g4f43011b96
JUCE — C++ application framework with suport for VST, VST3, LV2 audio plug-ins

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juce_AudioAppComponent.h
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1 /*
2 ==============================================================================
3
4 This file is part of the JUCE library.
5 Copyright (c) 2022 - Raw Material Software Limited
6
7 JUCE is an open source library subject to commercial or open-source
8 licensing.
9
10 By using JUCE, you agree to the terms of both the JUCE 7 End-User License
11 Agreement and JUCE Privacy Policy.
12
13 End User License Agreement: www.juce.com/juce-7-licence
14 Privacy Policy: www.juce.com/juce-privacy-policy
15
16 Or: You may also use this code under the terms of the GPL v3 (see
17 www.gnu.org/licenses).
18
19 JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
20 EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
21 DISCLAIMED.
22
23 ==============================================================================
24*/
25
26namespace juce
27{
28
29//==============================================================================
47class JUCE_API AudioAppComponent : public Component,
48 public AudioSource
49{
50public:
53
54 ~AudioAppComponent() override;
55
57 void setAudioChannels (int numInputChannels, int numOutputChannels, const XmlElement* const storedSettings = nullptr);
58
85 void prepareToPlay (int samplesPerBlockExpected,
86 double sampleRate) override = 0;
87
100 void releaseResources() override = 0;
101
114 void getNextAudioBlock (const AudioSourceChannelInfo& bufferToFill) override = 0;
115
121 void shutdownAudio();
122
123
124 AudioDeviceManager& deviceManager;
125
126private:
127 //==============================================================================
128 AudioDeviceManager defaultDeviceManager;
129 AudioSourcePlayer audioSourcePlayer;
130 bool usingCustomDeviceManager;
131
133};
134
135} // namespace juce
A base class for writing audio apps that stream from the audio i/o devices.
void prepareToPlay(int samplesPerBlockExpected, double sampleRate) override=0
Tells the source to prepare for playing.
void releaseResources() override=0
Allows the source to release anything it no longer needs after playback has stopped.
void getNextAudioBlock(const AudioSourceChannelInfo &bufferToFill) override=0
Called repeatedly to fetch subsequent blocks of audio data.
Manages the state of some audio and midi i/o devices.
Wrapper class to continuously stream audio from an audio source to an AudioIODevice.
Base class for objects that can produce a continuous stream of audio.
The base class for all JUCE user-interface objects.
Used to build a tree of elements representing an XML document.
#define JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR(className)
This is a shorthand way of writing both a JUCE_DECLARE_NON_COPYABLE and JUCE_LEAK_DETECTOR macro for ...
JUCE Namespace.
Used by AudioSource::getNextAudioBlock().