JUCE-7.0.12-0-g4f43011b96
JUCE-7.0.12-0-g4f43011b96
JUCE — C++ application framework with suport for VST, VST3, LV2 audio plug-ins
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juce_audio_utils
players
juce_SoundPlayer.h
Go to the documentation of this file.
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2022 - Raw Material Software Limited
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JUCE is an open source library subject to commercial or open-source
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licensing.
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By using JUCE, you agree to the terms of both the JUCE 7 End-User License
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Agreement and JUCE Privacy Policy.
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End User License Agreement: www.juce.com/juce-7-licence
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Privacy Policy: www.juce.com/juce-privacy-policy
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Or: You may also use this code under the terms of the GPL v3 (see
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www.gnu.org/licenses).
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace
juce
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{
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//==============================================================================
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class
JUCE_API
SoundPlayer
:
public
AudioIODeviceCallback
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{
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public
:
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//==============================================================================
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SoundPlayer
();
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~SoundPlayer
()
override
;
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//==============================================================================
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void
play (
const
File
& file);
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void
play (
const
void
* resourceData,
size_t
resourceSize);
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void
play (
AudioFormatReader
* buffer,
bool
deleteWhenFinished =
false
);
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void
play (
PositionableAudioSource
* audioSource,
bool
deleteWhenFinished =
false
,
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double
sampleRateOfSource = 0.0);
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void
play (
AudioBuffer<float>
* buffer,
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bool
deleteWhenFinished =
false
,
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bool
playOnAllOutputChannels =
false
);
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void
playTestSound();
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//==============================================================================
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void
audioDeviceIOCallbackWithContext (
const
float
*
const
*,
int
,
float
*
const
*,
int
,
int
,
const
AudioIODeviceCallbackContext
&)
override
;
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void
audioDeviceAboutToStart (
AudioIODevice
*)
override
;
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void
audioDeviceStopped()
override
;
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void
audioDeviceError (
const
String
& errorMessage)
override
;
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private
:
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//==============================================================================
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AudioFormatManager
formatManager;
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AudioSourcePlayer
player;
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MixerAudioSource
mixer;
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OwnedArray<AudioSource>
sources;
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//==============================================================================
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double
sampleRate;
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int
bufferSize;
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//==============================================================================
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR
(
SoundPlayer
)
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};
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}
// namespace juce
juce::AudioBuffer
A multi-channel buffer containing floating point audio samples.
Definition
juce_AudioSampleBuffer.h:34
juce::AudioFormatManager
A class for keeping a list of available audio formats, and for deciding which one to use to open a gi...
Definition
juce_AudioFormatManager.h:42
juce::AudioFormatReader
Reads samples from an audio file stream.
Definition
juce_AudioFormatReader.h:44
juce::AudioIODeviceCallback
One of these is passed to an AudioIODevice object to stream the audio data in and out.
Definition
juce_AudioIODevice.h:55
juce::AudioIODevice
Base class for an audio device with synchronised input and output channels.
Definition
juce_AudioIODevice.h:151
juce::AudioSourcePlayer
Wrapper class to continuously stream audio from an audio source to an AudioIODevice.
Definition
juce_AudioSourcePlayer.h:37
juce::File
Represents a local file or directory.
Definition
juce_File.h:45
juce::MixerAudioSource
An AudioSource that mixes together the output of a set of other AudioSources.
Definition
juce_MixerAudioSource.h:37
juce::OwnedArray
An array designed for holding objects.
Definition
juce_OwnedArray.h:50
juce::PositionableAudioSource
A type of AudioSource which can be repositioned.
Definition
juce_PositionableAudioSource.h:39
juce::SoundPlayer
A simple sound player that you can add to the AudioDeviceManager to play simple sounds.
Definition
juce_SoundPlayer.h:39
juce::String
The JUCE String class!
Definition
juce_String.h:53
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR
#define JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR(className)
This is a shorthand way of writing both a JUCE_DECLARE_NON_COPYABLE and JUCE_LEAK_DETECTOR macro for ...
Definition
juce_PlatformDefs.h:242
juce
JUCE Namespace.
Definition
juce_AudioPlayHead.cpp:24
juce::AudioIODeviceCallbackContext
Additional information that may be passed to the AudioIODeviceCallback.
Definition
juce_AudioIODevice.h:34
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