JUCE-7.0.12-0-g4f43011b96 JUCE-7.0.12-0-g4f43011b96
JUCE — C++ application framework with suport for VST, VST3, LV2 audio plug-ins

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Macros
juce_audio_formats.h File Reference
#include <juce_audio_basics/juce_audio_basics.h>
#include "format/juce_AudioFormatReader.h"
#include "format/juce_AudioFormatWriter.h"
#include "format/juce_MemoryMappedAudioFormatReader.h"
#include "format/juce_AudioFormat.h"
#include "format/juce_AudioFormatManager.h"
#include "format/juce_AudioFormatReaderSource.h"
#include "format/juce_AudioSubsectionReader.h"
#include "format/juce_BufferingAudioFormatReader.h"
#include "codecs/juce_AiffAudioFormat.h"
#include "codecs/juce_CoreAudioFormat.h"
#include "codecs/juce_FlacAudioFormat.h"
#include "codecs/juce_LAMEEncoderAudioFormat.h"
#include "codecs/juce_MP3AudioFormat.h"
#include "codecs/juce_OggVorbisAudioFormat.h"
#include "codecs/juce_WavAudioFormat.h"
#include "codecs/juce_WindowsMediaAudioFormat.h"
#include "sampler/juce_Sampler.h"

Go to the source code of this file.

Macros

#define JUCE_AUDIO_FORMATS_H_INCLUDED
 
#define JUCE_USE_FLAC
 Config: JUCE_USE_FLAC Enables the FLAC audio codec classes (available on all platforms).
 
#define JUCE_USE_OGGVORBIS
 Config: JUCE_USE_OGGVORBIS Enables the Ogg-Vorbis audio codec classes (available on all platforms).
 
#define JUCE_USE_MP3AUDIOFORMAT
 Config: JUCE_USE_MP3AUDIOFORMAT Enables the software-based MP3AudioFormat class.
 
#define JUCE_USE_LAME_AUDIO_FORMAT
 Config: JUCE_USE_LAME_AUDIO_FORMAT Enables the LameEncoderAudioFormat class.
 
#define JUCE_USE_WINDOWS_MEDIA_FORMAT
 Config: JUCE_USE_WINDOWS_MEDIA_FORMAT Enables the Windows Media SDK codecs.
 
#define JUCE_USE_WINDOWS_MEDIA_FORMAT
 Config: JUCE_USE_WINDOWS_MEDIA_FORMAT Enables the Windows Media SDK codecs.
 

Macro Definition Documentation

◆ JUCE_AUDIO_FORMATS_H_INCLUDED

#define JUCE_AUDIO_FORMATS_H_INCLUDED

Definition at line 55 of file juce_audio_formats.h.

◆ JUCE_USE_FLAC

#define JUCE_USE_FLAC

Config: JUCE_USE_FLAC Enables the FLAC audio codec classes (available on all platforms).

If your app doesn't need to read FLAC files, you might want to disable this to reduce the size of your codebase and build time.

Definition at line 66 of file juce_audio_formats.h.

◆ JUCE_USE_LAME_AUDIO_FORMAT

#define JUCE_USE_LAME_AUDIO_FORMAT

Config: JUCE_USE_LAME_AUDIO_FORMAT Enables the LameEncoderAudioFormat class.

Definition at line 98 of file juce_audio_formats.h.

◆ JUCE_USE_MP3AUDIOFORMAT

#define JUCE_USE_MP3AUDIOFORMAT

Config: JUCE_USE_MP3AUDIOFORMAT Enables the software-based MP3AudioFormat class.

IMPORTANT DISCLAIMER: By choosing to enable the JUCE_USE_MP3AUDIOFORMAT flag and to compile this MP3 code into your software, you do so AT YOUR OWN RISK! By doing so, you are agreeing that Raw Material Software Limited is in no way responsible for any patent, copyright, or other legal issues that you may suffer as a result.

The code in juce_MP3AudioFormat.cpp is NOT guaranteed to be free from infringements of 3rd-party intellectual property. If you wish to use it, please seek your own independent advice about the legality of doing so. If you are not willing to accept full responsibility for the consequences of using this code, then do not enable this setting.

Definition at line 91 of file juce_audio_formats.h.

◆ JUCE_USE_OGGVORBIS

#define JUCE_USE_OGGVORBIS

Config: JUCE_USE_OGGVORBIS Enables the Ogg-Vorbis audio codec classes (available on all platforms).

If your app doesn't need to read Ogg-Vorbis files, you might want to disable this to reduce the size of your codebase and build time.

Definition at line 75 of file juce_audio_formats.h.

◆ JUCE_USE_WINDOWS_MEDIA_FORMAT [1/2]

#define JUCE_USE_WINDOWS_MEDIA_FORMAT

Config: JUCE_USE_WINDOWS_MEDIA_FORMAT Enables the Windows Media SDK codecs.

Definition at line 105 of file juce_audio_formats.h.

◆ JUCE_USE_WINDOWS_MEDIA_FORMAT [2/2]

#define JUCE_USE_WINDOWS_MEDIA_FORMAT

Config: JUCE_USE_WINDOWS_MEDIA_FORMAT Enables the Windows Media SDK codecs.

Definition at line 105 of file juce_audio_formats.h.